![]() ![]() ![]() Amongst his recent work, he has published (with P. His background is in GIS and he has worked on several projects including LEO-London Environment Online, PROPOLIS-the development of GIS interfaces to urban land use transportation models, and currently on the Virtual London and Camden Panoramas projects. Stephen Evans is also a senior research fellow at CASA. Batty) “Community Participation in Urban Regeneration Using Internet Technologies,” in London: A Sustainable World City and “30 Days in ActiveWorlds: Community, Design, and Terrorism in a Virtual World,” in The Social Life of Avatars, Presence and Interaction in Shared Virtual Environments. Amongst his recent contributions, he has published (with S. He is currently the director of the Greater London Authority’s Virtual London project within CASA. He has pioneered various multimedia, virtual reality methods 3D GIS, and CAD for problems of public participation in planning. The Automatic Production of Space, Transactions of the Institute of British Geographers, NS 27, 309–335. Shroeder (Ed.), The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments, Springer, Berlin, 77–89. (2002) 30 Days in ActiveWorlds: “Community, Design and Terrorism in a Virtual World,” in R. Klosterman (Eds.), Planning Support Systems: Integrating Geographic Information Systems, Models, and Visualization Tools, ESRI Press, Redlands, CA, 361–385. “Spatial Multimedia for Planning Support,” in R. “ActiveWorlds: Geography and Social Interaction in Virtual Reality,” Futures, 33, 569–587. The Concise Oxford Dictionary, Oxford University Press, Oxford, UK. The Architecture Machine, MIT Press, Cambridge, MA. People and Planning, Report of the Committee on Public Participation in Planning (The Skeffington Report), Ministry of Housing and Local Government (MHLG), HMSO, London. Weiner (Eds.) Community Participation and Geographic Information Systems, Taylor and Francis, London, 101–112. “Web-Based PPGIS in the United Kingdom,” in W.J. Batty (Eds.), Advanced Spatial Analysis: The CASA Book of GIS, ESRI Press, Redlands, CA, 369–390. (2003) “Experiments in Web-Based GIS,” in P.A. Hudson-Smith, A., Evans, S., Batty, M., and Batty, S. Digitally Distributed Urban Environments: The Prospects for Online Planning, unpublished Ph.D. The Cybercities Reader, Routledge, London. Londoners On-Line: An Analysis of Levels of Home Internet Access from the London Household Survey 2002, Greater London Authority, Queens Walk, London. Wired Cities: Shaping the Future of Communications, G. Invisible Cities, Harcourt Brace and Company, San Diego, CA.ĭutton, W.H., Blumler, J.G., and Kraemer, K.L. Simulacra and Simulation, University of Michigan Press, Ann Arbor, MI.Ĭalvino, I. Unwin (Eds.), Virtual Reality in Geography, Taylor and Francis, London, 270–291.īaudrillard, J. Virtuality and Cities: Definitions, Geographies, Designs, in P.F. ![]() Macmillan (Eds.), Geocomputation: A Primer, John Wiley and Sons, Chichester, UK, 139–161.īatty, M., and Hudson-Smith, A. Klosterman (Eds.), Planning Support Systems: Integrating Geographic Information Systems, Models, and Visualization Tools, ESRI Press, Redlands, CA, 405–443.īatty, M., Dodge, M., Doyle, S., and Smith, A. “Visualizing the City: Communicating Urban Design to Planners and Decision-Makers, in R. “A Ladder of Citizen Participation,” Journal of the American Institute of Planners, 35, 216–224.īatty, M., Chapman, D., Evans, S., Haklay, M., Kueppers, S., Shiode, N., Smith, A., and Torrens, P. But we also urge caution in pushing the digital message too far, showing how more conventional tangible media is always necessary in rooting such models in more realistic and familiar representations.Īrnstein, S.R. We then argue that virtual cities should go well beyond the traditional conceptions of 3D GIS and CAD into virtual worlds and online design. We outline our previous attempts to engage in such online participation in east London for these have been an essential prerequisite to the development of “Virtual London,” the application reported here which is currently being fashioned for widespread dissemination of planning information by the Greater London Authority (GLA). We begin with a brief comment on different types of virtual city and then summarize the key problems of using such virtualities in public participation, more recently considered as part of the e-democracy movement. This is a digital representation using a variety of software and multimedia, made interactively available over the web. Our main theme is based on the generic idea of the “virtual city” which is conceived in terms of the geography and geometry of the real city. In this paper, we outline how we have developed a series of technologies that enable planning information to be disseminated to affected citizens so that professionals and politicians can engage with these stakeholders in realizing more effective plans. ![]()
0 Comments
Leave a Reply. |